#include <iostream>
#include <GL/glut.h>
#include <assert.h>

#include "fish.h"

Fish::Fish(float x, float y, float z, float phi, float theta, float psi, float v) : x(x), y(y), z(z), phi(phi), theta(theta), psi(psi), v(v){
}

Fish::~Fish() {
}

void Fish::transform(void) {
    glTranslatef(y, z, -x);
    glRotatef(-psi, 0, 1, 0);
    glRotatef(theta, 1, 0, 0);
    glRotatef(-phi, 0, 0, 1);
}

void Fish::pilot(void) {
}


void Fish::draw(void) {
    assert(false);
}

